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GamemodesEdit

Gamemodes are sets of rules that are applied to the map and the players. Some gamemodes, like Control, also add objects to the map that need to be captured, delivered or destroyed. 

Team DeathmatchEdit

Classic gamemode, where the only goal is to kill the enemy team and get to the score limit.

DeathmatchEdit

Variation of Team Deathmatch, where everyone is alone instead of being in two teams. Your goal is to kill all opposition and get to the score limit.

ControlEdit

This is played with two teams. There are multiple flags throughout the map and they are captured by standing near them for a short time period. The goal is to hold all of the flags at the same time, or to hold more than the enemy team when the time limit ends.

SlaughterEdit

This gamemode is played in two teams. The other team's players are normal and respawn normally. The other teams players are stronger and deal more damage, but they can't respawn. The normal team's goal is to kill the whole enemy team, while as the stronger team must survive till the end.

RegicideEdit

In Ragicide, one player is chosen to be the Champion, who has ultimate stats. The other team which consists of all the other players try to kill the Champion, while as the Champion must survive and get as many kills as possible.

BombpitEdit

This is played with two teams. The other team defends the pit, while the other team tries to bring bombs into the pit. When the attacking team's players spawn, they get bombs, and they have to deliver them through the map into the pit.

AssaultEdit

Assault is played with two teams. The other team defends and the other attacks. There are multiple points automatically owned by the defending team which they have to defend. The attacking team can only capture the one that's closest to their spawn. When a point is captured, the defenders are forced to retreat, and the attackers try to capture the next point.

Capture the FlagEdit

Classic mode where two teams both have a flag in their base. The teams try to capture each others flags. The team with more captures wins.

Capture the WeaponEdit

Otherwise exact to CTF, but with a little twist. In Capture the Weapon, instead of capturing the flag, the player try to capture the Annihilator weapon. The player who captured the weapon moves slower, but can use the weapon to kill enemies.

Quadruple DeathmatchEdit

Exact to Team Deathmatch, but played with four smaller teams.

Quadruple RagicideEdit

Exact to Ragicide, but the weaker team is divided into three teams, which all try to kill both the Champion and each other. The team who kills the Champion wins.

RushpitEdit

Exact to Bombpit, but all four teams try to deliver bombs into the same pit. No one defends the pit, but the team who first gets a certain amount of bombs into the pit wins.

Quadruple CTFEdit

Exact to Capture the Flag, but played with four teams.

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